Networked Culture

Exploring the intersection of people, culture and technology. Looking for guideposts toward a resilient future.

I'm a Maker of things, Experience Strategist and Designer, Writer and Convener.

Search

Find me on...

Brenda Brathwaite: Gaming for understanding | Expressing difficult subjects through interactive media

See on Scoop.it - Design for Social Innovation

For decades, Brenda Brathwaite has been a major figure in the field of game design. Famous for her work on the role-playing series Wizardry, she’s also known for her work on Def Jam: Icon, Playboy: The Mansion, and Dungeons & Dragons: Heroes.

It’s never easy to get across the magnitude of complex tragedies — so when Brenda Brathwaite’s daughter came home from school asking about slavery, she did what she does for a living — she designed a game. 

In 2008, she began work on her non-digital series, The Mechanic Is the Message, dedicated to expressing difficult subjects through interactive media. Train, a game derived from the events of the Holocaust, won the Vanguard Award at Indiecade in October 2009.


See on ted.com

Notes

  1. caprice-watson reblogged this from networkedculture
  2. networkedculture posted this

Loading posts...